Tannis
- Small, peaceful farming village located just south of the enchanted Elven forest
- The campaign’s starting location — where all four party members first meet at the Raven’s Perch Tavern
- Site of the Curse of Tannis — a devastating magical darkness conjured by Serenity using a ritual taught by the Weaver, which plunged the village into impenetrable shadow and unleashed creatures that hunted the villagers
- Home to the Church of the Dusk Lord, whose catacombs and dungeons beneath became the party’s first major dungeon crawl
- The Arbiter — an Angel of Justice serving the Dusk Lord — intervened here, marking the party with her holy symbol and becoming a recurring divine ally
- The party has returned to Tannis multiple times throughout the campaign, making it an anchor point and safe haven
Notable Locations
- Raven’s Perch Tavern — the village’s main gathering place, run by Lerissa; where the party first meets and where Serenity performed as a singer in her disguise
- Church of the Dusk Lord — the village’s religious center, tended by Father Samael; contains catacombs and hidden dungeons below; was the only building that emitted light during the curse, its holy wards repelling shadow creatures
- Bastian’s Windmill — on a hill overlooking the village; used by Lerissa for ale storage and guest lodging; where the party rested early in the campaign
- Sig Rockwell’s Blacksmith Shop — home and workshop of Tannis’s master blacksmith; later the source of custom magical gear for the party
- The Great Oak — a massive tree in the town square, visible for miles around
Key Residents
Lerissa — Tiefling bartender of the Raven’s Perch Tavern

