Posts for: #Location

Tannis

Tannis

  • Small, peaceful farming village located just south of the enchanted Elven forest
  • The campaign’s starting location — where all four party members first meet at the Raven’s Perch Tavern
  • Site of the Curse of Tannis — a devastating magical darkness conjured by Serenity using a ritual taught by the Weaver, which plunged the village into impenetrable shadow and unleashed creatures that hunted the villagers
  • Home to the Church of the Dusk Lord, whose catacombs and dungeons beneath became the party’s first major dungeon crawl
  • The Arbiter — an Angel of Justice serving the Dusk Lord — intervened here, marking the party with her holy symbol and becoming a recurring divine ally
  • The party has returned to Tannis multiple times throughout the campaign, making it an anchor point and safe haven

Notable Locations

  • Raven’s Perch Tavern — the village’s main gathering place, run by Lerissa; where the party first meets and where Serenity performed as a singer in her disguise
  • Church of the Dusk Lord — the village’s religious center, tended by Father Samael; contains catacombs and hidden dungeons below; was the only building that emitted light during the curse, its holy wards repelling shadow creatures
  • Bastian’s Windmill — on a hill overlooking the village; used by Lerissa for ale storage and guest lodging; where the party rested early in the campaign
  • Sig Rockwell’s Blacksmith Shop — home and workshop of Tannis’s master blacksmith; later the source of custom magical gear for the party
  • The Great Oak — a massive tree in the town square, visible for miles around

Key Residents

Lerissa — Tiefling bartender of the Raven’s Perch Tavern

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Spring Leyline Temple

Leyline Temple of the Spring Court

  • Visual Design:
    • Grown, not built — the temple appears as a massive flowering tree whose trunk is hollowed into spiraling corridors.
    • Light filters through translucent petals and mossy skylights. Water flows upward in some places, spiraling like vines.
    • The leyline crystal pulses like a budding heart encased in glassy bark.
  • Magical Function:
    • Anchors the leyline through regenerative, life-giving magic.
    • Currently disrupted by one or more nearby Hollow Thresholds, corrupting the area’s natural growth cycles.
  • Proposed Party Interaction:
    • The Seed Ritual: Faela gives each party member a seed and asks them to plant it in soil around the temple. Each seed binds to the person’s “intent to grow” — a personal resolution or change they vow to make.
      • Doing so links their essence to the Spring leyline.
      • The seeds sprout into flowers reflecting the character’s spirit — their color, condition, and behavior reveal emotional states (this can lead to some great narrative moments).
    • Disrupted Growth: The leyline crystal is “choked” by spiritual brambles — they will not recede until the surrounding Hollow Thresholds are closed. Only then can the Spring temple be re-anchored.

Leyline Temple

  • Faela Mossheart will each give the party a seed, which they will need to plant outside the temple, making a contract with themselves to make a positive change in their lives.
    • Tangible Consequences: Make the growth of each seed magically visible, reflecting the character’s progress. (E.g., it blossoms later in the story if they live true to the promise.)
    • Reflection Prompts: Ask each player to define the nature of their personal commitment aloud before planting—Faela’s magic could force them to speak only truth.
  • The party finds the leyline energies are being disrupted by the hollow thresholds. The nearby ones will need to be closed to cleanse the area before the barrier can be re-anchored here.
    • Sensory Detail of Disruption: the leyline “feels” corrupted to Faela—the rhythm is arrhythmic, like a heartbeat out of sync with springtime cycles.
    • Visible Signs of Decay: New growth around the temple is twisted or withered. Flowers bloom only to rot. The only flowers blooming naturally are ones planted in the ritual location. Birds avoid the area. The ground is unnaturally cold.
    • A Bodak is inside the leyline crystal chamber.
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Spring Court

🌿 Thematic Pillars

  • Renewal & Growth: Spring represents change, personal development, and the courage to bloom after hardship.
  • Contracts of Intention: The Court values commitments to self-improvement and healing over oaths of power or allegiance.
  • Gentle Judgment: Unlike the ambition of Summer or the solemnity of Winter, Spring’s authority is quiet but unwavering.
  • Landmarks:

👩‍🌾 Key NPC

Faela Mossheart - High Druid

  • Race: Elf (likely centuries old, with a presence that feels both ancient and nurturing)
  • Appearance: Wears layers of living moss, bark-woven robes, and carries a staff sprouting blossoms. Her hair is vine-wrapped and flowers bloom in her footsteps.
  • Personality: Calm, maternal, but not passive. Sees potential in all things — including the party.
  • Role: Guide to the Spring Temple; speaks in gentle riddles and seasonal metaphors. May be the only one who can truly commune with the temple’s ancient spirit.

Vibe

Spring-Court.jpg

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Weaver’s Ancestral Home

  • Party can discover the Weaver’s Journal, depicting his growing interest in fear and illusion.
    • The Weaver’s abandoned journal charts his path from illusionist prodigy to would-be liberator of Nidhogg.
    • It ends at the cusp of his rebellion against the Seasonal Courts, outlining his belief that unraveling the leyline barrier is the key to freeing the Great Shadow.
    • No mention is made of the Cult of the Eclipse yet — their alliance will form after the Weaver leaves the ancestral home to build his new stronghold elsewhere.

🕸️ 5-Room Dungeon: Weaver’s Abandoned Castle

[!tip] Summary

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Unless otherwise noted, Tempus © 2023 by Mark Molea is licensed under CC BY-NC-SA 4.0