Posts for: #Tempus

Tempus Session 44

🗺 Scenes Overview

  • 🎭 Strong Start - Undead encounter in leyline crystal chamber w/Faela Mossheart

🔑 Secrets & Clues

  • Cult of the Eclipse placed a Bodak inside the leyline crystal chamber of the Spring Temple, causing disruption to the barrier in the area.
  • Mocking note from Manus hidden in Bodak’s robes: Bodak Note
  • Skreek’s royal egg is being used as a Hollow Threshold anchor for a plane of air themed threshold.
  • The Ashen Shrine is a location where the Chained Library can be accessed - north side of Mount Vesithar

🗡 Monsters (Spring Temple)

Bodak x1 (CR 6)

AC/DC 15 | HP 58 (44-72) | Atk/Prof +5 | DPR 35 | # Atks 1 | Dmg 13

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Tempus Session 43

🗺 Scenes Overview

  • 🎭 Strong Start - Arrive at the Spring Court
  • Visit the Spring Court and meet with Faela Mossheart - encouraging, acknowledges growth and change
  • Visit the Spring Court’s tavern, the Moonlit Hearth, operated by Seraphina Moonglow
    • “Clarity in cups. Comfort in steam. Tell me what the road has left aching, and I’ll steep what mends.”
  • Travel to Spring Leyline Temple - massive flowering willow tree whose trunk contains the entrance
  • Plant seeds outside Temple to gain entrance. Each PC defines the nature of their personal commitment aloud.
  • Undead encounter in leyline crystal chamber

🔑 Secrets & Clues

  • Birds avoid the area around the Spring Temple. The ground is unnaturally cold. The only flowers blooming naturally are ones planted in the ritual location.
  • Cult of the Eclipse placed a Bodak inside the leyline crystal chamber of the Spring Temple, causing disruption to the barrier in the area.
  • Mocking note from Manus hidden in Bodak’s robes: Bodak Note
  • Skreek’s royal egg is being used as a Hollow Threshold anchor for a plane of air themed threshold.
  • The Ashen Shrine is a location where the Chained Library can be accessed - north side of Mount Vesithar

🗡 Monsters (Spring Temple)

Bodak x1 (CR 6)

AC/DC 15 | HP 58 (44-72) | Atk/Prof +5 | DPR 35 | # Atks 1 | Dmg 13

[Read more]

Manus, the Chaos Duelist

Manus, the Chaos Duelist

Medium humanoid chaotic neutral

AC/DC 19 | HP 285 (150-420) | Atk/Prof +11 | DPR 69 | # Atks 3 | Dmg (2d8 + 7) + (2d6)

Armor Class 19 (Natural Armor) Hit Points 285 (30d10 + 120)
DPR: 69 (2d8 + 7) + (2d6) Speed 50 ft. Saving Throws Dex +11, Con +8, Wis +7, Cha +10
Condition Immunities Frightened, Grappled, Restrained
Damage Resistances Fire, Cold, Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 13 Skills Acrobatics +11, Deception +10, Insight +7, Intimidation +10, Performance +10
Languages Common, Draconic, Infernal

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Timeline

Phase 1: The Rescue

  • Day 1: Meet at Raven’s Perch, track kidnappers
  • Day 2: Rescue Winry from the tomb
  • Day 3: Return to Tannis, get gear from Sig, rest at windmill

Phase 2: Darkness Falls

  • Day 4: Darkness hits Tannis, escape through church, meet Arbiter
  • Day 5: Travel to Vidrir’s grove
  • Day 6: Meet Vidrir, learn about Summer’s Edge, rest

Phase 3: Tracking the Cult

  • Day 7: Travel toward silver maple, encounter pixies
  • Day 8: Rescue pixies from darklings, find Serenity’s cabin
  • Day 9: Battle flameskull, encounter charmed Serenity, flee with orb
  • Day 10: Return to Vidrir, get Order medallion, meet Francis

Phase 4: Winter Court

  • Day 11: Travel to Winter Court, meet rangers
  • Day 12: Arrive at embassy, meet Alora, heal Olivia
  • Day 13: Hunt and kill Bandersnatch, get magic items
  • Day 14: Investigate Winter leyline temple (with Trius)
  • Day 15: Final battle with Serenity, burn cabin
  • Day 16: Debrief with Alora, receive teleportation ring

Phase 5: Autumn Court

  • Day 17: Travel to Autumn Court (fey thieves ambush)
  • Day 18: Festival, battle Xolthos, meet Ali/Arden
  • Day 19: Meet Lord Farkris, investigate Autumn temple
  • Day 20: Rest at treant’s grove

Phase 6: Summer Court

  • Day 21: Travel to Summer border, fight cultists at battlefield
  • Day 22: Arrive Summer Court, meet Lady Sylvia, attune ring
  • Day 23: Investigate breached Summer temple, encounter Manus
  • Day 24: Meet Elara, plan Feywild expedition

Phase 7: Feywild Adventure

  • Day 25: Shop, Blackbird contract night 1, travel to Starfall Crater
  • Day 26: Fight celestial guardians, get ore, contract night 2
  • Day 27: Travel to Shimmering Glade, contract night 3, enter Feywild
  • Day 28: Join a feast at the Satyr camp
  • Day 29: Capture the first kiss of the midday sun and Manus encounter
  • Day 30: Weaver’s ancestral home

Phase 8: Summer’s Edge and the Spring Court

  • Day 31: Return to the summer court, reforge summer’s edge (feywild timeskip)
  • Day 32: Journey to Spring Court, close Hollow Threshold (Beastland theme), meet Vael
  • Day 33: Arrive at Spring Court, meet Faela Mossheart, rest at the Moonlit Hearth tavern
  • Day 34: Travel to the Spring Leyline Temple, investigate corruption, fight Bodak and other undead, find note from Manus detailing the Cult’s endgame
  • Day 35: Journey to the Chained Library, learn critical information about repairing the barrier and discover Vidrir’s true identity as the Knight of Ravens and leader of the Order of Seasons.
  • Day 36: Visit Vidrir to debrief about Summer’s Edge, learn Vidrir is Odin and maintaining Nidhogg’s seal, visit Tannis
  • Day 37: Close Hollow Threshold with ties to the elemental Plane of Air that Vael discovered in the Winter Court’s territory; recover the royal artifact Skreek was dispatched to find.
  • Day 38-43: ???
  • Day 44: Attempt to stop the Weaver’s ritual to release Nidhogg
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Spring Court

🌿 Thematic Pillars

  • Renewal & Growth: Spring represents change, personal development, and the courage to bloom after hardship.
  • Contracts of Intention: The Court values commitments to self-improvement and healing over oaths of power or allegiance.
  • Gentle Judgment: Unlike the ambition of Summer or the solemnity of Winter, Spring’s authority is quiet but unwavering.
  • Landmarks:

👩‍🌾 Key NPC

Faela Mossheart - High Druid

  • Race: Elf (likely centuries old, with a presence that feels both ancient and nurturing)
  • Appearance: Wears layers of living moss, bark-woven robes, and carries a staff sprouting blossoms. Her hair is vine-wrapped and flowers bloom in her footsteps.
  • Personality: Calm, maternal, but not passive. Sees potential in all things — including the party.
  • Role: Guide to the Spring Temple; speaks in gentle riddles and seasonal metaphors. May be the only one who can truly commune with the temple’s ancient spirit.

Vibe

Spring-Court.jpg

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Unless otherwise noted, Tempus © 2023 by Mark Molea is licensed under CC BY-NC-SA 4.0