Posts for: #Villain

Shadow

Medium undead, chaotic evil


  • Armor Class 12
  • Hit Points 16 (3d8 + 3)
  • Speed 40 ft.

STRDEXCONINTWISCHA
6 (-2)14 (+2)13 (+1)6 (-2)10 (+0)8 (-1)

  • Skills Stealth +4
  • Damage Vulnerabilities Radiant
  • Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages
  • Challenge 1/2 (100 XP)

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

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Shadow (MCDM)

Medium undead (incorporeal), typically chaotic evil

CR 1/2 Ambusher

Armor Class 12

Hit Points 13 (3d8)

Speed 40 ft.

STRDEXCONINTWISCHA
6 (-2)14 (+2)11 (+0)10 (+0)10 (+0)14 (+2)

Skills Stealth +4

Damage Resistance acid, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from mundane attacks

Damage Immunities cold, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

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Troll

Troll

Large Giant, Typically Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 94 (9d10 + 45)

Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)13 (+1)20 (+5)7 (−2)9 (−1)7 (−2)

Saving Throws Con +8

Skills Athletics +7, Perception +5

Senses darkvision 60 ft., passive Perception 15

Languages Giant

Proficiency Bonus +3

Traits

Relentless Hunger. When the troll is reduced to 0 hit points by any damage other than acid or fire damage, they don’t die or fall unconscious and can continue moving and taking actions as usual. The troll only dies if they end their turn with 0 hit points, if acid or fire damage reduces them to 0 hit points, or if they take acid or fire damage while they have 0 hit points.

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